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Published on: 2012-02-09 21:50:43
If you played PC games in the 90s, chances are you played some of Tim Schafer’s work. He worked on the Monkey Island Series and Day of the Tentacle , later going on to create such classics as Grim Fandango and Psychonauts . He recently took to Kickstarter to try and score some funding for a new point-and-click adventure game, as most publishers would consider the genre more or less untouchable these days. He figured there were enough people out there who wanted a new adventure game that they could scrape together $400,000. That was last night. They hit their goal in 8 hours, and are likely to break a million dollars before the end of the day. In fact, just since I started this post, I’ve had to adjust the headline to reflect an additional $50,000 $70,000 $100,000 that has been pledged. Kickstarter confirmed to Joystiq that “there’s not been a project that has raised as much as this one in such a short timeframe.” Not even the Elevation Dock , which has made something of a splash. It’s easy to understand, considering the deal Double Fine is offering. In addition to the game, for which $300,000 of the money was to be earmarked, they are partnering with 2 Player Productions to make a video documentary about the development of the game. A $15 donation gets you both the game and the documentary, which accounts partially for the massive uptake, but thousands more opted to give $30 or $100. It’s really quite a festival — over 23,000 backers as of this writing. That’s understandable: Tim Schafer is something of a cult figure in gaming, and is really an optimal rallying point for a Kickstarter project. Thousands upon thousands have enjoyed his games and have been itching for a way to get involved and make another happen — but petitioning publishers and complaining on forums doesn’t do much. Pledging a few bucks does. There are a number of these crowd-sourced games in the works, and some smaller sites catering to that audience, like 8 Bit Funding , have popped up. The age of the independent developer is upon us; there’s enough money going around and enough methods for funding that soon, no one will have to go hungry, least of all legendary developers with quiet but fervent global fan bases.
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New Kickstarter Record Set As Double Fine Game Hits $400K In 8 Hours, $900K In 16